We both seem to be thinking in the same ball park here. It tends to be tied to events (using skills, critical hits, activating curios etc). I don’t think we can give stress relief simply for walking ‘though. Tricky but I’d love to do it if I can make it work. This would mean her resolve would generally be tested more often than that of other heroes but she would have a higher virtue chance. I considered the possibility of piling her up with virtue chance increases then having her take the stress away from others but receive it herself (accepting their burden). She’s basically horribly desensitised but if that firm shell cracks her mind is just as fragile as that of the others (if not even moreso). I was intending for her to have some kind of camping skills to improve stress resistance or increase virtue chance. Thought it was an interesting idea but i am not sure if it could work since it isn’t something done by another character. affliction in our case), the knight often flees from battle. According to the lore I read, whenever their mind break (i.e. Well the down side to that however is that when she gets afflicted, she will flee back to the manor abandoning you and the mission. Now I know what you might be thinking (which is this is too op or too good). Also, I was thinking that while walking, she gets self stress heal. So I was thinking she could have high stress resist. I have been reading up on the twilight knight lore and it says the knights are emotionless due to their minds being lock in order help them fight against monsters and other foul creatures. When testing, can you use the new png and atlas? I had this interesting idea but I am not sure if it can be programmed into the game. I have been tinkering with the artwork a lot for awhile now and I am now on coloring so you didn’t miss much. Glad to hear things are looking up for you.
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